Players can still find friends’ regions by going to their friends’ profile pages. We temporarily removed filtering by friends and maps on the Join Game screen to better support database performance.Rapidly clicking or accidentally double clicking the Claim city button will no longer create multiple regions.Fix for a crash some players saw when exiting their city.Fix for a specific case of city processing that forced players to rollback their cities to a previous state.Traffic was optimized for complex road sections.Fix for a crash related to the highway interchanges and vehicles.Simcity Devs have just released a new patch that should help relieve some of the traffic issues players are experiencing but they still have quite a bit of ways to go. Hope to have a patch for it today, tonight latest Lucy Bradshaw: We are working on that right this minute. Lucy Bradshaw: yes, features like achieves etc, will come back as we get to stability, also it would be great if the game could keep track of what servers I do have cities on, and present that info to users. Lucy Bradshaw: yes, we optimized and region trading improved, still making enhancements and will keep it Will the removed features like achievements, return? Hope you have better regional play be fixed soon? We added 120% capacity yesterday, more today. New servers yesterday and more the game is wonderful, its just that its hard to get into it sometimes. The combination of many players and server adjustments put us behind. Lucy Bradshaw: The game was designed for MP, we sim the entire region on the server so this is just not it not have been smarter to have been over prepared, and have too many servers, rather than what y’all did? And you will have when are you going to give a real answer regarding offline modes? Lucy Bradshaw: You’ll be getting more information on the March 18th. We’ll check on Can you be specific about which game is that that you are giving away? Can we choose? Lucy Bradshaw: We put up a patch this morning that included some traffic fixes and other improvements. Our intention is to continue to support SimCity and surprise news/ updates about real content patches? Many issues with Tourism Lucy Bradshaw: Once we get stable, this is another one we’re absolutely looking at. Just tried it lucy! Will you be offering larger city maps in the future? Lucy Bradshaw: EU West 4 is actually up right now. and once we have that nailed, and stable, cheetah is coming is eu west 4 going to be back up? That’s a start. Lucy Bradshaw: We’re really working on responsive of our servers. Lucy Bradshaw: We’re definitely looking into this as we know it would improve your Lucy! □ I was just curious as to when players will have Cheetah Speed again? Lucy Bradshaw: We have no intention of offlining SimCity any time soon but we’ll look into that as part of our earning back your trust some point will there be the ability to migrate games and regions between servers? We’ve adapted and put out servers with changes, already seeing Oniichanaino: When SimCity servers are taken down in a few years, will an offline mode patch be distributed? Perhaps before then? Lucy Bradshaw: Load experience in beta and load test is different than live. Lucy Bradshaw: We’re focused on the PC version right now, but we’ll have more info on Mac in early April, so stay skankingfool How could you not anticipate server load on launch when you all your ads said “50 most anticipated games lists of 2013 This weekend we hope to crush this issue with more servers and I purchase PC version now, will Mac version be included when it’s released? Lucy Bradshaw: This is frustrating as it is core to the connected experience. Lucy Bradshaw: Metrics/beta was fairly conservative and live ops stressed our game server DB’s in ways that we did not experience in Beta or Load do you expect between city transactions in multi-player will function correctly, such as sharing city hall upgrades? Lucy Bradshaw Twitter is this debacle something you didn’t forecast? Can you explain the business rationale or justification for how this happened? We own it, we are working 24/7 to fix it, and we are making progress- SimCity March 9, 2013 One of the misconceptions behind the game was how EA forced Maxis into integrating the always-online requirement. Lucy Bradshaw took over the twitter account to answer some burning questions on just what went wrong with Simcity’s launch.
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