![]() I aimed to stress test how well the game ran with so many wrestlers entering the ring at one time, but it performed very well, for the most part. I wanted to see if I could make it all the way to the end. I also chose to go with who would later become the winner of the 2023 Men's Royal Rumble, Cody Rhodes, as the #1 entrant. The moving cursor and target zone "Ups the ante, especially in critical situations where you just got hit with an Attitude Adjustment, or you get Pedigreed into the mat," according to Williams.Īfter my One-on-One match, I decided to jump into Royal Rumble mode, as it was a Royal Rumble weekend after all. Williams went further to explain that the old system was something that excellent players could essentially master and take the fun out of the game over time, but now aims to be more frenetic. If there's a mechanic, a mini-game, anything - is there anything we can do to improve it? To make it more engaging? And that's the mindset we went into with the pin mini-game." Williams said, "The whole team is seeking areas of improvement, not to just settle for anything within the game. He discussed how the timed mini-game for pins has its origins in the WWE Legends of Wrestlemania game for 2009, but has also evolved over the years since. According to Williams, this was done to make these moments much tenser for players. The one major gameplay change that I was able to try out here was the new pinning system, which now uses a moving cursor and target zone. ![]() ![]() And obviously, our partners at WWE, we want to give them the cleanest, most polished experience that we can." I asked Williams what the team's number one priority was when transitioning from development on 2K22 onto 2K23, to which he said, "For 2K23, in addition to implementing the best Showcase Mode that we've ever done with John Cena, and WarGames matches for the first time in franchise history - all brand-new firsts - the big ticket item was to maintain that level of polish and refinement that started with 2K22, carrying that on into 2K23 to really elevate this franchise into the prestige AAA franchise that the fans want and deserve. This was a major part of the development team's focus going into the game as we learned from WWE 2K23 Game Design Supervisor Bryan Williams. Outside of a few issues likely due to being an unfinished build, everything ran as smoothly as we saw in last year's game. The only thing that I struggled with occasionally was the counter system, where you have to hit Y at just the right time, but this seems like something that comes with more practice in the ring. As I found myself in a tense back-and-forth match against Xavier Woods, the controls felt very responsive as I doled out a mix of light and heavy attacks to build up the Signature and Finisher meters. One-on-One was a great way to see how fluid the gameplay felt and if there were any major changes. This included the full intros for each wrestler and all the hoopla that happens before a match. To get my feet wet with the new game, I chose to start with One-on-One and jumped right into a match as Kofi Kingston against his New Day teammate Xavier Woods. While it still had some faults, 2K22 provided a solid foundation to build upon with this year's iteration titled WWE 2K23, which I recently got to try hands-on while also interviewing a some of the developers involved with the game.įor this preview, I was limited to a few different options, including One-on-One, the Royal Rumble, the all-new WarGames option, as well as getting a glimpse at the all-new John Cena Showcase mode. Once thought almost irredeemable after the release of the highly disappointing WWE 2K20, the series bounced back dramatically with last year's 2K22. The WWE 2K series has certainly had its ups and downs since 2K took over the series nearly a decade ago.
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